The Book of Revenant

  1. Farewell, Four Job Fiesta 2014

    Farewell, Four Job Fiesta 2014


    As of my writing this. Wow, that is a heck of a lot of money. Donations will still be accepted until September 5, so get your pledges and final donations in.

    I am super happy to see everyone having fun and still playing _Final Fantasy 5_. I have a few more ideas for next year and some things obviously need tweaking in the system. Including issues with Twitter and accounts being…

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  2. Come on and touch it

    Come on and touch it. #TOUCHTHESCREEN


    Are you ready for some pure iOS gaming?

    I know you are. Let’s talk about it.

    When you play a game on your Apple iPhone, what do you do?

    You touch.

    Now, let’s get deep into this. What do you touch?

    The screen.

    Alright. Now stick with me. Let’s combine the two. Now are you ready to


    I know you are. So that’s why you can click, or if you are on an iOS device, touch, this link<–her…

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  3. [rainblocks development retrospective] 7: Animation issues

    [rainblocks development retrospective] 7: Animation issues

    – Changed up for smother animations
    – Added four digit counter
    – Started iAd support
    – Looks good maybe?
    – (Unintelligible)
    – This might be where to check for IAP
    – Web page teaser done
    – Created a way to show game over

    – Started making size changes for iPhone 4/5
    – Bug! Well, double clears can happen which animates weirdly. But chdoe should be put in to prevent that.
    – When…

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  4. More Vs


    Ah, what a refreshing game. I was surprised how quickly I finished “Doing Things the Hard Way” this time – especially since I was playing on iOS. The touch controls worked, although it does feel like they were made to work as best as they could with the game instead of the game itself being changed.

    What’s weird is I found myself smiling and breathing calmly during this replay. Then I looked up…

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  5. Flash wants to update.

    Flash wants to update.

  6. Nintendo VC Releases for 2014.08.27

    Nintendo VC Releases for 2014.08.27

    A few sequels this week, a visual novel and oh, oh, oh yeah – something very special.

    Wii U VC


    Final Soldier (PC Engine): ¥617 (¥1810 in box on Suruga-ya)
    Shockman (PC Engine): ¥617 (¥900 cart-only on Suruga-ya)
    Castlevania: Circle of the Moon (GBA): ¥702 (¥2480 cart-only, ¥3880 complete on Suruga-ya)

    Final Fight 2 (Super Famicom): ¥823 (¥810 cart-only on Suruga-ya)
    Schoolhouse Horror Story(Super…

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  7. An origin story

    Poking through Ys Origin for a while today I was pleasantly surprised how much I was enjoying it on Easy Mode. Hopefully I will not miss out on much, but I don’t think Falcom pulls that trick.

    It does get to the action quickly and surprisingly drops a lot of things that Ysalways had. Adol aside, the lack of shops and a large equipment screen that would eventually be filled by the purchases made…

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  8. Do bad spellers develop games in Untidy?

    Do bad spellers develop games in Untidy?

    Thanks to Back to Work (or was it The Incomparable, or was it Accidental Tech Podcast?) I am enjoying a week trial of So I decide to slam a Unity tutorial into my brain because, hey, let’s learn game programming.

    Ran into an issue in lesson 5-4.

    Unity uses OnTriggerEnter2D and OnTriggerExit2D to handle collisions for things such as item pickups, zones or whatever. Two things enter each…

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  9. Getting what you want

    Getting what you want

    Go, French-speaking frog, go.

    Go, French-speaking frog, go.

    As I sit here grinding against bees, statues and various plant-life so that a frog may hit level 15, I realize that I am playing Breath of Fire 2 out of some sense of duty. One day I will be drinking and eating with some friends and something will remind one of us of Breath of Fire 2and I’ll say that game sucks and we will go on a twenty minute discussion of why I am…

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  10. [rainblocks development retrospective] 6: Getting the movement going

    [rainblocks development retrospective] 6: Getting the movement going

    – Tried out white border on text. Looks bad.
    – Made each letter of the title one color.
    – Next up is the numbers

    – Need to clear board when paused.
    – Need to reset match x on new game
    – Make a pause screen

    – Turn down clear delay just a little. 0.2 maybe?
    – Pausing when game is turned off or sleeping
    – prevent negative time from showing

    This span of four days was…

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